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Mochi Loop

Light up every line of a neon candy figure in one unbroken stroke — drag dot to dot, never lift your finger, and never retrace a line you already lit.

About Mochi Loop

Mochi Loop is the old pen-and-paper brain-teaser of drawing a shape without lifting your pencil, rebuilt as a glowing candy puzzle for the screen. Every level is a figure made of bright dots joined by neon rails, and your one job is to trace the whole thing in a single continuous stroke: cross every line exactly once, never lifting your finger and never going back over a line you already lit. A little smiling pen-tip dot leads the way, each rail flares to life with a travelling spark as you cross it, and when the very last line lights the figure bursts into sparkles. A counter at the top quietly tracks your progress as edges-lit over total, so you always know how many lines are left.

What makes the puzzle tick is which dots you are allowed to start from. Mathematicians call this a one-stroke or Eulerian trace, and the rule is simple in practice: the dots that pulse are your valid starting points. Many figures have exactly two pulsing dots and you must begin at one of them; closed-loop figures pulse everywhere, so you can start anywhere. Pick the wrong start and you will always strand a line you cannot reach without retracing — so when a route keeps stalling, the fix is usually to start somewhere else.

Every figure is built backwards from a real solution, so there are no impossible boards and no traps you cannot escape. If you paint yourself into a corner, just drag back onto the dot you came from to undo the last line, tap Undo from the settings menu, or hit Restart to clear the figure and try a fresh route. There is no timer and no way to truly lose — only the satisfying click of finally finding the one path that covers everything.

The 20 hand-tuned levels are grouped into five candy worlds of four levels each — Berry, Citrus, Mint, Ocean, and Galaxy — and the difficulty climbs steadily as you go. Berry and Citrus stick to up-down-left-right rails on small grids; from Mint onward, diagonal corner-to-corner rails join in and the figures grow into wide, dense constellations, finishing on a seven-by-six Galaxy board of around thirty-six lines. Clear all twenty and an endless mode takes over, generating fresh figures forever with every mechanic switched on and the difficulty starting near that Galaxy finale rather than dropping back to easy.

How to play Mochi Loop

  1. Look for the candy dots that gently pulse — those are the valid places to begin your stroke. If a figure has two of them, you must start at one of the two.
  2. Press and hold on a pulsing dot to begin, then drag along a rail toward a neighbouring dot.
  3. As your finger nears the next dot, the rail between them lights up and the smiling pen-tip jumps forward. Keep dragging from dot to dot to light more lines.
  4. Watch the edges-lit counter at the top to see how many rails are left to cover.
  5. Drag back onto the dot you just left to undo that line; press Restart to wipe the figure and start over.
  6. Light every line in one unbroken stroke — when the last rail glows, the figure sparkles and the level is solved with three stars.
  7. Tap Next to advance, or open the menu to jump to any unlocked level or into endless mode.

Controls

InputAction
Press a pulsing dotStart your stroke at a valid starting point
Drag dot to dotLight the rail between them as you reach the next dot
Drag back one dotUndo the last line you lit
Z or BackspaceUndo the last line
RRestart the current figure from scratch
Space or EnterJump to the next level from the win card
Settings menuUndo, Restart, open level select, or mute sound

Tips & strategy

Game features

Game details

Title
Mochi Loop
Genre
One-stroke trace puzzle
Players
1 player
Controls
Press a pulsing dot and drag along the rails to light every line
Platforms
Web browser, Android, iOS (no download)
Developer
Anime Mochi
Released
2026
Last updated
June 2026
Price
Free to play

Frequently asked questions

What exactly counts as solving a level?

You must light every single rail of the figure in one continuous stroke — each line exactly once, with no lifting your finger and no retracing. The counter at the top shows lit-over-total; when it reads the full count, the figure sparkles and the level is done.

Why can I only start on certain dots?

A one-stroke trace is only possible from particular dots — the ones that pulse. On a figure shaped like an open path there are exactly two of them and you must begin at one; on a figure that forms a closed loop every dot pulses, so you can start anywhere.

I keep getting stuck with one line left — what am I doing wrong?

Almost always you started from the wrong dot. If a single rail is always left over no matter how you route, restart and begin at the other pulsing dot, or rethink the order so you do not seal off a corner too early.

How many levels are there, and what changes between them?

There are 20 hand-tuned levels in five worlds of four. Berry and Citrus use only up-down-left-right rails on small grids; Mint, Ocean, and Galaxy add diagonal rails and grow the grid and line count, ending around a 7x6 figure of roughly 36 lines.

What happens after I finish all 20 levels?

Endless mode unlocks. It generates a brand-new figure every level with every mechanic — including diagonals — switched on from the start, and the difficulty begins near the Galaxy finale and keeps ramping up rather than resetting to easy.

Can I undo a wrong move without starting over?

Yes. Drag your finger back onto the dot you just left to take back that line, or use Undo in the settings menu. Restart, also in that menu, clears the whole figure if you want a clean slate.

Is my progress saved between visits?

Yes — the levels you have unlocked and your three-star clears are stored privately in your own browser, so they are waiting next time you play on the same device. There is no account or sign-in.

If you like Mochi Loop

About the developer

Anime Mochi
Independent browser-game studio

Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.

About us · Contact

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