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Paint a candy map with just four colors so that no two regions touching along a border ever share the same paint.
Mochi Color is the classic four-color map puzzle dressed up as candy. Each level is a small grid quietly carved into contiguous blobs — the regions — and your one job is to paint every region so that no two regions sharing a border wear the same color. The whole game runs on a single gesture: tap a region and it cycles through the four paints. There is no color picker and no dragging — just tap, and tap again to change your mind.
The four paints are fixed across every level and every world: pink, gold, mint, and blue, in that order. A region starts blank, the first tap makes it pink, the next gold, then mint, then blue, and a fifth tap clears it back to blank so you can try again. That wrap-around is the heart of the puzzle. With only four crayons in the box you cannot just give every region its own color; you have to reuse them cleverly around the map.
Because every board is a flat grid map, the famous four-color theorem promises that four paints are always enough — and Mochi Color does not take that on faith. Before a level is ever shown to you the game builds the region adjacency graph and runs a backtracking solver to PROVE a clean four-coloring exists; any layout that fails is thrown out and a new one is generated. So the board always arrives completely blank and always has at least one tidy solution. You are building the answer from scratch, never untangling a half-finished mess and never handed an impossible map.
When two bordering regions end up the same color they both flash a pulsing red outline, so a clash is impossible to miss and there is no hidden mistake to hunt for. There is no timer, no move limit, and no way to lose — you simply keep tapping until every region is filled and every red outline is gone. The moment the map is clean a five-note arpeggio plays, a bright shimmer sweeps across the board, sparkles burst from each region, and you collect all three stars. It is a calm, tidy little logic game you can pick at for one puzzle or settle into for a long quiet streak.
There are twenty hand-built levels split into five candy worlds — Berry, Citrus, Mint, Ocean, and Galaxy, four levels each — and the difficulty grows by giving you a bigger grid and more regions to juggle: the opening Berry board is five regions on a tiny three-by-three grid, while the final Galaxy board packs twenty-two regions onto an eight-by-nine grid. Clear all twenty and an endless mode keeps generating fresh maps that ramp even further, so the supply of puzzles never runs out.
| Input | Action |
|---|---|
| Tap / click a region | Cycle its paint: blank, then pink, gold, mint, blue, and back to blank |
| R or Backspace | Wipe the whole map back to blank to start the coloring over |
| Space or Enter | Advance to the next level from the win card |
| Gear (settings) button | Open settings to mute sound, open level select, or clear all colors |
| Home (back) button | Leave the game and return to the Anime Mochi home page |
Every region on the map must be painted, and no two regions that share a border may use the same color. You have exactly four paints — pink, gold, mint, and blue — and the puzzle is figuring out how to reuse them so that touching regions always differ.
Yes, every time. The boards are flat grid maps, and the four-color theorem proves four colors are always enough. Mochi Color goes further: it runs a solver to confirm a valid four-coloring exists for each board before showing it to you, and discards any layout that cannot be solved, so you are never handed an impossible map.
Just tap the same region again. Each tap moves it to the next paint — pink, gold, mint, blue — and one more tap clears it back to blank. To wipe the entire map and restart the coloring, press R or Backspace, or use Clear all colors in settings.
No. Only regions that share an actual edge are considered touching. Two regions that meet at a single corner point are allowed to be the same color, so you never need to spend a paint avoiding a diagonal touch.
It marks a clash: two bordering regions currently share the same color. Both regions glow red so you can spot the problem instantly. There is no penalty for it — recolor either one of the pair and the outline disappears.
There are twenty curated levels across five worlds, from a 5-region opener up to a 22-region finale. After those, endless mode keeps generating new maps that ramp the grid size and region count higher than the curated set, so the puzzles never run out.
No. Mochi Color has no timer, no move counter, and no fail state. Completing any level always awards all three stars, and the only goal is a fully painted board with no clashes — take as long as you like.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.