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Guide a brave little mochi blob room by room through a candy dungeon — it fires sparkling stars at the cute monsters on its own, so all you do is move, dodge, and beat the boss on every floor.
Mochi Dungeon is a gentle, room-by-room dungeon crawler in the spirit of the classics, rebuilt around one tiny rule: you never have to aim. A round white mochi hero explores a maze of candy-stone rooms, and it automatically locks onto the nearest monster and fires a glowing star at it. That means the whole game is about where you stand — weaving between blobs, slipping past their shots, and lining the room up so your auto-fire mows everything down while you stay safe.
Every floor is a little map of connected rooms. You start in a safe room and walk through doorways to explore. The moment you step into a room with monsters, its doors swing shut and lock — clear out every blob and they pop back open with a happy chime, letting you move on. A mini-map in the corner shows the whole floor at a glance: where you are, which rooms you have cleared, the pink heart room full of treasure, and the room where the boss is waiting.
Ten kinds of adorable monster keep things fresh, and each behaves differently. Chaser blobs trundle straight at you and bouncy blobs ricochet around like a ball. Shooter, spinner, turret and sniper blobs fire from a distance — spitting single shots, spraying spinning spirals, popping radial rings, or charging a telegraphed long-range snipe. Charger blobs wind up and lunge across the room, ghost blobs drift through walls, bomber blobs rush in and burst into a ring, and splitter blobs pop into two little ones when defeated. At the end of every floor a big crowned boss fills the room, fires fans of bullets, and calls in helpers when it's badly hurt.
Later floors fill the rooms with hazards and terrain, too: telegraphed spike patches, sliding saw blades, fire-jet vents, and slamming crushers, plus solid candy-stone walls that block you and your shots (cover to duck behind) and bubbling lava pools you have to walk around. Everything is always kept clear of the doorway you walk in through, so a room never ambushes you the moment you arrive.
There are 20 hand-tuned floors that climb through five candy worlds — Berry, Mint, Ocean, Citrus, and Galaxy — each adding new monsters, traps or terrain so the dungeon never feels the same. You carry five hearts, cleared rooms drop hearts to patch you up, and every floor hides one treasure room with a gift that heals you and powers up your stars for the rest of the floor (rapid fire, triple shot, big shots, or extra speed). Clear all 20 floors and the Endless Dungeon unlocks: freshly built floors with every monster, trap and hazard active from the very first one and difficulty that keeps climbing, so there is always one more boss to beat.
| Input | Action |
|---|---|
| Tap a spot (touch or mouse) | The mochi walks to where you tapped |
| Hold and drag | The mochi follows your finger around the room |
| W A S D or Arrow keys | Move the mochi (keyboard) |
| Automatic | Aiming and shooting — the mochi fires at the nearest monster by itself |
| Walk into an open doorway | Move to the next room (only opens once a room is cleared) |
| Gear (settings) button | Toggle sound and open the floor picker |
| Home (back) button | Return to the Anime Mochi home page |
Tap anywhere on the screen and the mochi walks straight to that spot — tap a doorway to head through it. If you hold your finger down and drag, the mochi follows your finger so you can weave it around in real time. On a keyboard you can also use WASD or the arrow keys. You never have to aim or press a fire button.
You don't have to — that's the whole idea. The mochi automatically aims at the nearest monster and fires a star on its own. Your only job is to move: tap or drag where you want to go (or use WASD / arrow keys) to walk around, dodge, and position yourself so your auto-fire keeps hitting.
Each room with monsters locks its doors until you defeat every blob in it. Once the room is clear the doors open again (you'll hear a chime), and you can simply walk into any open doorway to move into the next room. The mini-map in the corner shows which rooms connect.
Every floor ends with a boss room — look for the red square on the mini-map. Make your way there and defeat the big crowned boss blob to clear the floor, earn three stars, and unlock the next one. You don't have to clear every single room, just reach and beat the boss.
You start each floor with five hearts. If a monster touches you or a bullet hits you, you lose one heart (then you flash and are briefly safe). Lose all five and you're defeated — but you can instantly tap 'Try again' to restart the same floor with full hearts. Cleared rooms and the treasure room give hearts back, so look after yourself as you go.
Each floor has one treasure room, marked with a heart on the mini-map. Inside floats a gift: walking into it heals you and grants a power-up for the rest of that floor — faster shots, a triple-star spread, bigger stronger shots, or extra running speed. It's always worth the detour, especially before the boss.
There are 20 hand-tuned floors split across five candy worlds — Berry, Mint, Ocean, Citrus, and Galaxy — that gradually add new monsters and hazards. Clear all 20 and the Endless Dungeon unlocks: it generates brand-new floors forever, with every monster type active from the very first endless floor and a difficulty that keeps climbing past the final curated floor instead of resetting easy.
Yes, it's completely free and runs right in your browser with no download or sign-up. The floors you've unlocked and your stars are saved privately in your own browser on this device, so you can pick up where you left off. Playing on a different device or browser starts a fresh save.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.