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Mochi Fall drops eight candy-cluster shapes into a 9-wide, 18-tall well, where you slide and spin them to pack full rows that pop in a sparkle - a cozy stacking marathon that speeds up every ten lines.
Mochi Fall is a falling-blocks stacking puzzle that plays right in your browser. It takes the familiar idea of guiding shapes into a well and clearing full rows, but it swaps the usual seven game pieces for its own friendlier set of eight mochi clusters: a lone dot, a domino pair, a three-cell bar, an L-shaped corner, a chubby two-by-two square, and three five-cell shapes - a plus/cross, a chunky P, and a staircase. The clusters drop one at a time into a well that is nine columns wide and eighteen rows tall, drawn as glossy candy blocks on a soft pastel background, and the piece you are steering even has a tiny smiling face.
Your job is to slide each cluster left or right and spin it so the stack stays as flat and low as you can manage. The moment a full row of nine blocks fills across, it flashes white, bursts into candy particles, and clears away, dropping everything above it down. Clearing more rows in a single drop pays off far better: one row is worth 100 points, two is 300, three is 500, and four is 800 - and that whole amount is multiplied by your current level, so big clears late in a run are enormously valuable. Soft-dropping a piece adds a point per cell and a hard drop adds two per cell, rewarding decisive placement.
Mochi Fall has no levels to select and no finish line - it is one endless high-score run from a single Play button. Your level number simply climbs by one for every ten lines you clear, and each level makes the pieces fall noticeably faster (from about 0.8 seconds per cell at the start down toward a frantic 0.05 seconds). A ghost outline shows exactly where the active piece will land, a preview chip floats above the well showing the next cluster, and a short lock delay (with a wall-kick nudge on rotation) gives you a beat to make a last-second slide before a piece settles. The run ends only when a fresh cluster has no room to enter the well, and your best score is saved on your device so you always have a number to beat.
| Input | Action |
|---|---|
| Drag left / right | Slide the falling cluster one column per cell-width of travel |
| Tap the well | Spin the cluster clockwise |
| Up arrow or X | Spin the cluster clockwise |
| Z | Spin the cluster counter-clockwise |
| Down arrow / short down-swipe | Soft drop - nudge down one cell (+1 point each) |
| Space / fast down-flick | Hard drop - slam to the bottom (+2 points per cell) |
| P or Esc | Pause and resume the run |
It uses its own set of eight mochi clusters rather than the usual seven shapes - sizes range from a single dot and a domino pair up to three chunky five-cell pieces (a plus, a P, and a staircase). The well is also nine columns wide by eighteen tall, and the little clusters double as gap-fillers for the holes the bigger ones leave.
A single cleared row is 100 points, two at once is 300, three is 500, and four is 800 - and each of those is multiplied by your current level, so multi-line clears late in a run are worth the most. On top of that you earn 1 point per cell for a soft drop and 2 per cell for a hard drop.
No. Mochi Fall is one continuous endless run started from a single Play button, with no level select and no finish line. Your level number just climbs by one for every ten lines you clear, which speeds up the fall, and the run ends when a new cluster can no longer fit into the well.
The faint ghost outline shows exactly where the current cluster will land if you drop it straight down, so you can line up the column with confidence. The little chip floating above the well's corner previews the next cluster coming in, so you can plan a move ahead.
Yes. There is a short lock delay, so after a cluster lands you have a fraction of a second to slide or spin it into place, and every move or rotation resets that window. Rotating against a wall also triggers a small kick so the spin still fits.
Your best score is stored privately in your own browser on that device, ready to beat next time. The game is built for touch too: drag to slide, tap to spin, swipe down to soft drop, and flick down hard to slam a piece to the bottom - it plays the same on phone, tablet, or desktop with a keyboard.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.