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Swap two squishy mochi to line up three of a colour, chain the falling cascade, and forge striped, star-bomb, and rainbow mochi to clear the jelly across five candy worlds.
Mochi Crush is a relaxed swap-to-match puzzle played on a 7x7 grid of glossy pastel mochi, each with tiny dot eyes and a blush. You move by swapping any two mochi that sit side by side: drag one toward its neighbour, or tap a mochi and then tap an adjacent one. The instant three or more of the same colour land in a straight line they pop, the mochi above tumble down to fill the holes, brand-new ones drop in from the top, and any fresh lines that form pop too - a cascade that can ripple several times from a single swap, with the match chime rising in pitch each step. A swap that fails to make a line just slides right back, so nothing is ever wasted.
Bigger matches leave behind special mochi. Line up four to forge a striped mochi that clears a full row or column; bend a match into an L or T shape to drop a star-bomb that blasts the surrounding 3x3 square; and stretch five in a straight line for a rainbow mochi that wipes every mochi of one colour off the board. The real fun is swapping two specials together - two stripes fire a cross, a bomb plus a stripe sweeps three rows and three columns at once, two bombs clear a 5x5 patch, a rainbow plus a stripe turns a whole colour into stripes that all fire, and swapping two rainbows clears the entire board in one dazzling burst.
Every level sets one of three goals, shown on the track at the top of the screen: pop a target number of mochi, clear a set amount of pink jelly backing (each jelly square fades when you pop a mochi resting on it, and double jelly needs two hits), or collect a quota of one specific colour. Standing in your way are wooden crates, which never fall and only crack open into a plain mochi when a match happens right next to them, and icy locked mochi, which stay frozen until a neighbouring match thaws them. There is no clock and no move limit - Mochi Crush never fails you, and if a board ever runs out of legal swaps it quietly reshuffles itself.
The 20 hand-built levels are grouped into five themed worlds of four levels each - Sakura Meadow (a gentle five-colour tutorial with no specials yet), Sunny Beach (stripes, bombs, and the first crates), Mint Forest (a sixth colour, locks, and rainbow mochi), Ocean Deep (double jelly and layered blockers), and Starry Night (everything at once, packed tight). Clear all twenty and Endless mode opens: an unbounded run of freshly generated, always-winnable boards that start near the difficulty of the final curated level and keep ramping upward, cycling the world themes as you go. Finishing any level always awards three stars, and your unlocked levels and stars are saved on your device.
Want to get better? Read our full Match-3 Tips guide.
| Input | Action |
|---|---|
| Drag a mochi | Swaps it with the neighbour you drag toward |
| Tap a mochi, then a neighbour | Swaps the two tapped mochi |
| Swap two special mochi | Fires a bigger combined blast |
| Home button | Returns to the Anime Mochi home page |
| Gear button | Opens the level grid, Endless mode, and the sound toggle |
What separates Mochi Crush from the games it descends from is everything it leaves out. The level data still carries a move budget per board, but the resolver never spends it: there is no counter ticking down, no clock, and no fail screen anywhere in the code. A swap that fails to line up three slides straight back with a short sawtooth groan and a hiss of noise, costing nothing. If a board ever runs dry of legal swaps, it quietly reshuffles the loose mochi until a move exists again. You can sit on a single board indefinitely, which reframes the whole genre from a resource you ration into a space you poke at.
The cascade is where the craft hides. Each clear plays a chime pitched to how deep the chain has run, stepping up a fixed ratio scale per cascade so a long ripple of pops audibly sings upward. The gravity is the unusually careful part: every falling mochi carries its own drop distance, so a survivor that did not move stays planted while only the pieces above an actual gap slide down. Columns settle like a real pile instead of yanking up and slamming back. Clears of four shudder the board, and only a clear of five or more triggers the white screen flash, so the biggest plays announce themselves.
Specials arrive faster than the gentle framing suggests. World one teaches the swap with no powerups for two boards, then quietly drops striped mochi into its third level, so you are forging your first row-clearer before leaving Sakura Meadow. Star-bombs come from L and T intersections, rainbows from a straight five, and the real ceiling is swapping two together: stripe pairs fire a cross, a bomb and a stripe sweep three rows and three columns, two bombs blast a five-by-five, and two rainbows wipe the entire grid. Crates and icy locks never fall and never match, instead standing as floors that split a column into segments the new mochi stack against.
Three goal types rotate across the five themed worlds, each with its own palette and a drifting field of petals, sun rays, leaves, bubbles, or stars. You pop a count, clear pink jelly that fades a layer per pop over it (double jelly wants two), or collect a quota of one colour. Most of the depth is optional, so a casual run clears all twenty boards on plain threes while a combo hunter chases the full-board rainbow wipe. A bobbing finger surfaces only after five idle seconds or five fruitless swaps, and it nudges a single mochi rather than the move. It is a match-3 built to be fidgeted with, free of lives and paywalls.
The shape of the match decides which special you forge, and the new special appears on the exact square you swapped into. A straight match of four leaves a striped mochi; bend your match into an L or T so a horizontal and a vertical run cross, and that corner becomes a star-bomb; line up a straight five for a rainbow mochi. The four-into-stripe trick is the easiest to plan on purpose.
A striped mochi forged from a horizontal four clears a column, and one from a vertical four clears a row - it sweeps across the line you matched, so aim your four at the row or column you want gone. Swapping two specials beats any single one: two rainbows clear the whole board, a rainbow plus a striped mochi turns every mochi of that colour into stripes that all fire, and a bomb plus a striped mochi sweeps three rows and three columns in one cross.
When a match clears, the mochi above slide down to fill the gaps and brand-new mochi drop in from the top. Those falling mochi often land in fresh lines of three, which pop on their own and trigger more falling - a cascade that can ripple several times from one swap, with the match chime climbing in pitch at each step. Setting up these chain reactions is how you clear goals fast without spending extra moves.
Yes. Sakura Meadow has no jelly at all and no special mochi, so it stays a gentle swap-and-cascade tutorial. Jelly arrives in Sunny Beach (each pink square fades after one pop on top of it), Mint Forest adds icy locked mochi, and from Ocean Deep onward you meet double jelly that needs two separate pops over it - Starry Night packs double jelly, crates, and locks together on tight boards.
Crates and icy locked mochi never match and never fall - instead they act as floors that the falling mochi pile up on. To break one, make a match in a square directly next to it: a single adjacent match cracks a crate open into a plain mochi, and one adjacent match thaws a locked mochi so you can swap it again.
You can't lose Mochi Crush - there is no timer, no move limit, and no fail screen, so you work each board at your own pace until the goal track at the top fills up. If the board ever has no swap that would make a line, it quietly reshuffles itself so you always have a move.
All three are about matching cute mochi, but Mochi Crush is the swap-and-cascade kind: you trade two neighbours to make lines on a grid and forge striped, star-bomb, and rainbow mochi. Mochi Bubbles is a bubble shooter where you aim and fire into a hanging cluster, and Mochi Collapse is a tap-a-clump game with no swapping and no forged specials.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.