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👆 Swap two mochi to line up three of a colour - they pop! ✨
Mochi Crush·Puzzle·By Anime Mochi

HomeMochi Crush

Mochi Crush

Swap two squishy mochi to line up three of a colour, chain the falling cascade, and forge striped, star-bomb, and rainbow mochi to clear the jelly across five candy worlds.

About Mochi Crush

Mochi Crush is a relaxed swap-to-match puzzle played on a 7x7 grid of glossy pastel mochi, each with tiny dot eyes and a blush. You move by swapping any two mochi that sit side by side: drag one toward its neighbour, or tap a mochi and then tap an adjacent one. The instant three or more of the same colour land in a straight line they pop, the mochi above tumble down to fill the holes, brand-new ones drop in from the top, and any fresh lines that form pop too - a cascade that can ripple several times from a single swap, with the match chime rising in pitch each step. A swap that fails to make a line just slides right back, so nothing is ever wasted.

Bigger matches leave behind special mochi. Line up four to forge a striped mochi that clears a full row or column; bend a match into an L or T shape to drop a star-bomb that blasts the surrounding 3x3 square; and stretch five in a straight line for a rainbow mochi that wipes every mochi of one colour off the board. The real fun is swapping two specials together - two stripes fire a cross, a bomb plus a stripe sweeps three rows and three columns at once, two bombs clear a 5x5 patch, a rainbow plus a stripe turns a whole colour into stripes that all fire, and swapping two rainbows clears the entire board in one dazzling burst.

Every level sets one of three goals, shown on the track at the top of the screen: pop a target number of mochi, clear a set amount of pink jelly backing (each jelly square fades when you pop a mochi resting on it, and double jelly needs two hits), or collect a quota of one specific colour. Standing in your way are wooden crates, which never fall and only crack open into a plain mochi when a match happens right next to them, and icy locked mochi, which stay frozen until a neighbouring match thaws them. There is no clock and no move limit - Mochi Crush never fails you, and if a board ever runs out of legal swaps it quietly reshuffles itself.

The 20 hand-built levels are grouped into five themed worlds of four levels each - Sakura Meadow (a gentle five-colour tutorial with no specials yet), Sunny Beach (stripes, bombs, and the first crates), Mint Forest (a sixth colour, locks, and rainbow mochi), Ocean Deep (double jelly and layered blockers), and Starry Night (everything at once, packed tight). Clear all twenty and Endless mode opens: an unbounded run of freshly generated, always-winnable boards that start near the difficulty of the final curated level and keep ramping upward, cycling the world themes as you go. Finishing any level always awards three stars, and your unlocked levels and stars are saved on your device.

Want to get better? Read our full Match-3 Tips guide.

How to play Mochi Crush

  1. Drag a mochi toward the mochi beside it, or tap a mochi and then tap one next to it, to swap the two.
  2. Get three or more of the same colour into a straight line and they pop; if the swap makes no line, the mochi slide back and the move is not used.
  3. After a pop, the mochi above fall to fill the gaps and new ones drop in, often forming more lines for a free cascade.
  4. Match four for a striped mochi, an L or T shape for a 3x3 star-bomb, and a straight five for a rainbow mochi that clears one whole colour.
  5. Read the goal track up top - pop a number of mochi, clear the pink jelly squares, or collect enough of the shown colour - and play toward it.
  6. Break crates and free locked mochi by matching right next to them, then finish the goal to clear the level and earn three stars.

Controls

InputAction
Drag a mochiSwaps it with the neighbour you drag toward
Tap a mochi, then a neighbourSwaps the two tapped mochi
Swap two special mochiFires a bigger combined blast
Home buttonReturns to the Anime Mochi home page
Gear buttonOpens the level grid, Endless mode, and the sound toggle

Tips & strategy

  • Hunt for swaps that drop matching mochi together higher up - one well-placed move can trigger a long cascade and do the work of several.
  • A striped mochi clears the line that crosses the direction of the four you matched, so set up your four with the row or column you actually want swept.
  • Park a star-bomb or rainbow mochi next to a stubborn double-jelly square or a locked mochi, then fire it there - a single special clears far more than a plain match.
  • Swapping two specials together is the strongest play: rainbow plus stripe, or rainbow plus bomb, can clear most of the board at once, and rainbow plus rainbow wipes all of it.
  • On collect levels, jelly is turned off so the board stays clear - just keep matching the colour shown in the basket; specials that catch that colour count toward the quota too.
  • On jelly levels, aim your matches over the pink squares rather than the empty corners, and remember double jelly takes two separate pops to fully clear.
  • There is no penalty for waiting, so plan each swap; if you ever get stuck with no move, the board reshuffles automatically so you can keep going.

Game features

  • Swap-to-match-3 on a 7x7 board with multi-step cascades and a match chime that climbs in pitch the longer the chain runs.
  • Three special mochi from big matches - striped (clears a row or column), star-bomb (3x3 blast), and rainbow (clears one whole colour).
  • Deep special combos: stripe+stripe cross, bomb+stripe three-row-three-column sweep, bomb+bomb 5x5, rainbow+stripe, rainbow+bomb, and rainbow+rainbow full board clear.
  • Three goal types - pop a count of mochi, clear pink single and double jelly, or collect a quota of one colour - shown on a live progress track.
  • Crate and locked-mochi blockers that only break from an adjacent match and act as floors the falling mochi pile up on.
  • Five themed worlds (Sakura Meadow, Sunny Beach, Mint Forest, Ocean Deep, Starry Night) of four levels each, with their own colour palettes and drifting backdrops.
  • 20 hand-tuned levels plus Endless mode - generated, always-winnable boards that ramp from the final level's difficulty and cycle the world themes.
  • No timer, no move limit, and no fail state; an automatic reshuffle whenever a board has no legal swap left.
  • Plays instantly in the browser on phone, tablet, and desktop with synthesized sound, and saves your unlocked levels and stars on your device.

The Match-3 With The Brakes Off

What separates Mochi Crush from the games it descends from is everything it leaves out. The level data still carries a move budget per board, but the resolver never spends it: there is no counter ticking down, no clock, and no fail screen anywhere in the code. A swap that fails to line up three slides straight back with a short sawtooth groan and a hiss of noise, costing nothing. If a board ever runs dry of legal swaps, it quietly reshuffles the loose mochi until a move exists again. You can sit on a single board indefinitely, which reframes the whole genre from a resource you ration into a space you poke at.

The cascade is where the craft hides. Each clear plays a chime pitched to how deep the chain has run, stepping up a fixed ratio scale per cascade so a long ripple of pops audibly sings upward. The gravity is the unusually careful part: every falling mochi carries its own drop distance, so a survivor that did not move stays planted while only the pieces above an actual gap slide down. Columns settle like a real pile instead of yanking up and slamming back. Clears of four shudder the board, and only a clear of five or more triggers the white screen flash, so the biggest plays announce themselves.

Specials arrive faster than the gentle framing suggests. World one teaches the swap with no powerups for two boards, then quietly drops striped mochi into its third level, so you are forging your first row-clearer before leaving Sakura Meadow. Star-bombs come from L and T intersections, rainbows from a straight five, and the real ceiling is swapping two together: stripe pairs fire a cross, a bomb and a stripe sweep three rows and three columns, two bombs blast a five-by-five, and two rainbows wipe the entire grid. Crates and icy locks never fall and never match, instead standing as floors that split a column into segments the new mochi stack against.

Three goal types rotate across the five themed worlds, each with its own palette and a drifting field of petals, sun rays, leaves, bubbles, or stars. You pop a count, clear pink jelly that fades a layer per pop over it (double jelly wants two), or collect a quota of one colour. Most of the depth is optional, so a casual run clears all twenty boards on plain threes while a combo hunter chases the full-board rainbow wipe. A bobbing finger surfaces only after five idle seconds or five fruitless swaps, and it nudges a single mochi rather than the move. It is a match-3 built to be fidgeted with, free of lives and paywalls.

Game details

Title
Mochi Crush
Genre
Puzzle
Players
1 player
Controls
Drag a mochi toward a neighbour, or tap one then tap a mochi next to it, to swap the pair
Platforms
Web browser, Android, iOS (no download)
Developer
Anime Mochi
Released
2026
Last updated
June 2026
Price
Free to play

Frequently asked questions

How do I forge a striped, star-bomb, or rainbow mochi?

The shape of the match decides which special you forge, and the new special appears on the exact square you swapped into. A straight match of four leaves a striped mochi; bend your match into an L or T so a horizontal and a vertical run cross, and that corner becomes a star-bomb; line up a straight five for a rainbow mochi. The four-into-stripe trick is the easiest to plan on purpose.

Which way does a striped mochi fire, and what's the strongest two-special combo?

A striped mochi forged from a horizontal four clears a column, and one from a vertical four clears a row - it sweeps across the line you matched, so aim your four at the row or column you want gone. Swapping two specials beats any single one: two rainbows clear the whole board, a rainbow plus a striped mochi turns every mochi of that colour into stripes that all fire, and a bomb plus a striped mochi sweeps three rows and three columns in one cross.

Why does popping one match set off a whole chain of pops?

When a match clears, the mochi above slide down to fill the gaps and brand-new mochi drop in from the top. Those falling mochi often land in fresh lines of three, which pop on their own and trigger more falling - a cascade that can ripple several times from one swap, with the match chime climbing in pitch at each step. Setting up these chain reactions is how you clear goals fast without spending extra moves.

Do the jelly goals get tougher as I move through the five worlds?

Yes. Sakura Meadow has no jelly at all and no special mochi, so it stays a gentle swap-and-cascade tutorial. Jelly arrives in Sunny Beach (each pink square fades after one pop on top of it), Mint Forest adds icy locked mochi, and from Ocean Deep onward you meet double jelly that needs two separate pops over it - Starry Night packs double jelly, crates, and locks together on tight boards.

How do I clear the crates and locked mochi blocking the board?

Crates and icy locked mochi never match and never fall - instead they act as floors that the falling mochi pile up on. To break one, make a match in a square directly next to it: a single adjacent match cracks a crate open into a plain mochi, and one adjacent match thaws a locked mochi so you can swap it again.

Can I lose, and what happens if I run out of moves?

You can't lose Mochi Crush - there is no timer, no move limit, and no fail screen, so you work each board at your own pace until the goal track at the top fills up. If the board ever has no swap that would make a line, it quietly reshuffles itself so you always have a move.

How is Mochi Crush different from Mochi Bubbles or Mochi Collapse?

All three are about matching cute mochi, but Mochi Crush is the swap-and-cascade kind: you trade two neighbours to make lines on a grid and forge striped, star-bomb, and rainbow mochi. Mochi Bubbles is a bubble shooter where you aim and fire into a hanging cluster, and Mochi Collapse is a tap-a-clump game with no swapping and no forged specials.

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About the developer

Anime Mochi
Independent browser-game studio

Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.

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