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👀 Watch where the mochi hides, follow that cup - then tap it when they stop!
Mochi Cups·Puzzle·By Anime Mochi

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Mochi Cups

A little mochi hides under a cup on a round candy table, the cups shuffle in plain sight, and you tap the one you managed to follow.

About Mochi Cups

Mochi Cups is a one-tap follow-the-cup game. A ring of upturned candy cups sits on a round table. At the start of each round the cups lift and show you exactly where a little mochi is hiding, then they drop and the table shuffles them - cups swinging around each other, the whole carousel spinning a notch, and later the mochi itself hopping to a different cup. When it all stops, you tap the cup you think it is under.

The game never cheats. Every single move is drawn where you can see it, including the hop, which sails over the top of the table in a big visible arc. That is the whole promise: if you watched, you know. It is also why the shuffles can get fast in later levels without ever feeling like a trick - the difficulty is in holding your attention, not in being deceived.

Across the 20 hand-tuned levels the table grows from three cups to six and a new idea joins on a fixed schedule: a second mochi to track at the same time (level 6, tap them in any order), the hop (level 9), the spin, where the whole table rotates and every landmark moves at once (level 12), and drifting steam that briefly hides part of the shuffle so you have to predict rather than stare (level 15). Level 18 fills the table and level 20 turns everything loose together.

There is no timer anywhere. Once the cups stop the game waits as long as you need, because the question is whether you tracked it, not how fast you can tap. Picking a wrong cup lifts the right one so you always see where the mochi really was, and costs one of your three hearts; rounds keep coming forever, so a level can never become unwinnable, and losing all three hearts simply offers the same table again. Clear all 20 and Endless mode opens - six cups, a dozen quick moves and every mechanic live from the first endless table, seeded by the level number. Finishing any level always lights up all three stars.

How to play Mochi Cups

  1. At the start of a round the cups lift: look at which one the mochi is under.
  2. The cups drop and start shuffling - swapping places, sometimes spinning the whole table around.
  3. Keep your eyes on your cup, not on the empty ones.
  4. Later on, watch for the mochi hopping to a different cup - it arcs over the table in plain sight.
  5. When everything stops, take as long as you like: there is no timer.
  6. Tap the cup you followed. It lifts, and if the mochi is there it cheers.
  7. Find the level's quota of mochi before three wrong cups run out your hearts.

Controls

InputAction
Tap a cupLift it and see whether the mochi is hiding underneath
Number keys 1-6Pick the cup at that seat, counted left to right, on desktop
Two mochi roundsTap both hiding places in any order to finish the round
Space or EnterNext level / retry from the end card
Settings (gear)Sound toggle, level select, and the how-to-play demo

Tips & strategy

  • Lock onto the cup, not the spot - the seat it started in stops meaning anything after the first swap.
  • Track it low: watching the base of your cup is much easier than watching the whole shape.
  • On a spin, pick a neighbour cup as a landmark and count the notch it moves; the whole ring moves together, so one landmark holds everything.
  • With two mochi, follow the one being swapped and let the other sit - a cup that never moves is very easy to remember.
  • When steam rolls in, predict instead of squinting: you already know where the cup that was moving was headed.
  • Take your time once the cups stop. There is no timer, and rushing is the only real way to lose a heart.
  • If you genuinely lose the thread, tap anyway - the right cup lifts too, so a wrong guess still teaches you what happened.
  • Hops always start from a cup that has a mochi and land on an empty one, so once you've seen the arc you can stop worrying about the cup it left.

Game features

  • A shell game that never cheats - every swap, spin and hop happens in full view.
  • A round carousel table rather than a row, so cups travel a ring and the spin genuinely disorients.
  • The hop drawn as a real arc over the table: the classic sleight-of-hand move, made completely fair.
  • Two-mochi rounds you can solve in any order, so finding the easy one first is never punished.
  • Drifting steam that hides a beat of the shuffle and teaches you to predict instead of stare.
  • No timer at all - once the cups stop, the game waits as long as you like.
  • A wrong guess always reveals the true cup, so every mistake is a lesson rather than a mystery.
  • 20 hand-tuned levels from three slow cups to a six-cup, all-mechanics finale.
  • Endless mode past level 20: six cups, a dozen fast moves and every mechanic live from the first table, re-seeded each level.
  • Soft failure - three hearts and endless rounds - and three stars for clearing any level, saved in your browser.

A Shuffle Game That Never Cheats

The old street version of this game is a con: the whole point is that the hand is quicker than the eye, and the ball isn't under any of them anyway. Mochi Cups is built on the exact opposite promise. Everything that happens to the mochi happens in plain sight. Cups swap by swinging around each other where you can see them. When the mochi hops to a different cup - the mechanic that would be the cheat in a real shell game - it is drawn as a real arc sailing over the top of the table, in full view, for most of a second. If you watched, you know. That single guarantee is what lets the shuffles get properly fast later without ever feeling unfair, and it is why the game is genuinely playable by a small child rather than a lesson in being fooled.

The table is a round carousel rather than a row, which changes the tracking problem in a nice way. A cup isn't at 'position two'; it's at a place on a ring, and it can travel the short way or the long way around. That makes the spin - where the whole table rotates a notch - a completely different kind of pressure from a swap. A swap asks you to follow one thing; a spin moves everything at once and asks you to keep hold of your cup while every landmark you were using slides away. Most people find their first spin genuinely disorienting and their tenth trivially easy, which is exactly what a difficulty curve should feel like.

The rest of the cast plays with attention rather than speed. A second mochi means two things to track at once, which is far harder than one thing twice as fast - and you can tap them in any order, so the game never punishes you for finding the easy one first. Steam drifts across the table and hides a moment of the shuffle, which sounds cruel until you realise the counter is to stop watching pixels and start predicting: you know which cup was heading where when the cloud arrived. That is the shift the whole game is quietly teaching - from staring at a cup to modelling the table.

Nothing is timed. When the cups stop moving the game simply waits, for as long as you like, and that pause is deliberate: the skill being tested is whether you tracked it, not how fast your thumb is. A wrong cup lifts the right one so you always find out where the mochi actually was, and costs one of three hearts; rounds keep coming forever, so a level can never become unwinnable. Clear all twenty and endless tables open: six cups, a dozen fast moves, every mechanic live from the very first table, and a fresh shuffle seeded by the level number.

Game details

Title
Mochi Cups
Genre
Puzzle
Players
1 player
Controls
Watch which cup the mochi hides under, follow it through the shuffle, then tap that cup - number keys 1-6 pick a cup left to right on desktop
Platforms
Web browser, Android, iOS (no download)
Developer
Anime Mochi
Released
2026
Last updated
July 2026
Price
Free to play

Frequently asked questions

Does the mochi ever move without me seeing it?

Never. That's the core promise of the game. Cups only ever swap where you can watch them, and when the mochi hops to a different cup it is drawn as a big arc sailing over the top of the table, in plain sight, for most of a second. If you were watching, you always have enough information to be right.

Is there a time limit on my guess?

No. Once the cups stop shuffling the game waits indefinitely. The skill being tested is whether you tracked the cup, not how fast you can tap, so taking a breath before answering is completely free.

What is the spin?

From level 12, some shuffle moves rotate the whole table by a notch instead of swapping two cups, so every cup moves at once. The trick is to hold onto one neighbouring cup as a landmark - the ring moves together, so one landmark keeps the whole table anchored.

There are two mochi. Do I have to find them in order?

No. From level 6 some rounds hide two mochi, shown by the two pips above the table, and you can tap their cups in any order. Get both and the round counts; get one wrong and the round ends.

What happens when I pick the wrong cup?

The cup you picked lifts, and so does the cup the mochi was really under, so you always see what happened. It costs one of your three hearts. Lose all three and you get a retry card for the same table - rounds themselves keep coming forever.

What is the steam for?

From level 15 a puff of steam drifts across the table and briefly hides what is behind it. It isn't there to cheat you - the counter is to predict where the cup you were following was heading, which is the skill the whole game builds toward.

Is there anything after level 20?

Yes - Endless mode. It generates a fresh table for every level past 20, starting at the final curated level's difficulty (six cups, fast moves, hops, spins, steam and two-mochi rounds) and ramping up from there. Every mechanic is live from the very first endless table.

If you like Mochi Cups

About the developer

Anime Mochi
Independent browser-game studio

Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.

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