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A cozy fifteen-puzzle where you slide scrambled mochi tiles back into place to reveal a blushing mochi, a sleepy cat, a crescent moon, a strawberry, or a smiling flower.
Mochi Slide is a sliding-tile picture puzzle in the tradition of the classic fifteen-puzzle: a square board, one missing tile, and a cute illustration cut up across the grid that you have to put back together. Every picture in Mochi Slide is drawn fresh on the canvas rather than photographed - a blushing mochi blob with hearts, a sleepy ginger cat with closed eyes and tiny Zzz's, a crescent moon napping over a starfield, a freckly strawberry, and a seven-petalled flower on its stem. Solve the board and the empty square fills back in, the seams between tiles melt away, and the whole scene glows up with sparkles and a burst of confetti.
What makes the sliding feel quick is the multi-tile run. The one empty cell is always lined up with a row and a column, and tapping any tile that shares that row or column pushes the entire line of tiles between your finger and the gap over by one - so a single tap can move three or four tiles at once and counts as just one move. If you would rather nudge the gap one step at a time, you can swipe in any direction to slide the blank's own row or column, or use the arrow keys and WASD to walk the empty square around the board.
There are 20 hand-built levels grouped into five themed worlds of four levels each: Mochi, Cat, Night, Berry, and Bloom. The boards start as a gentle 3x3 in the Mochi world, hold at 3x3 while the shuffles get deeper, step up to 4x4 partway through the Cat and Night worlds, and finish on chunky 5x5 grids in Berry and Bloom. The scramble depth climbs the whole way - from a quick eight-move jumble on the very first board to a 150-move tangle on the last - so the same picture sizes can feel very different to untangle. Clear the curated set and Mochi Slide keeps generating endless new boards that grow toward a 6x6 cap and cycle back through the five scenes, each one deterministically seeded so it is a real, repeatable puzzle and never an unfair mess.
Mochi Slide is built to be friendly for very young solvers as well as puzzle fans. Every board is scrambled by shuffling a finished picture with legal slides only, so it is always solvable - you can never get handed an impossible board. A faint number tucked in the corner of each tile shows where that piece belongs, and a hold-to-peek eye button at the bottom dims the board and shows the finished picture for as long as you keep it pressed. There is no timer and no move limit, so you can think a move through completely before you make it.
Want to get better? Read our full How to Solve Sliding Puzzles guide.
| Input | Action |
|---|---|
| Tap a tile in line with the gap | Slide that tile and the whole run between it and the empty square toward the gap (one move) |
| Swipe up / down / left / right | Slide the row or column the empty square is in by one cell |
| Arrow keys or WASD | Move the empty square in the pressed direction |
| Hold the eye button | Dim the board and show the full target picture while held |
| Space or Enter (on the win card) | Jump straight to the next level |
| Back button | Return to the Anime Mochi home screen |
Mochi Slide leans into the calm that a sliding puzzle is supposed to deliver rather than fighting it. The whole board lives on one canvas redrawn every frame, so the pictures are not photographs chopped into squares but little vector scenes painted on the spot, each tile sitting in a recessed tray with a soft top bevel that reads like candy in a tin. A one-cell slide takes about a seventh of a second on a cubic ease-out, so motion settles instead of snapping. The result rewards looking before moving, which is exactly the texture the genre is meant to have, and it never punishes you for studying the board.
What sets this version apart is how generous a single tap is. The empty square always shares a full row and column with several tiles, so tapping a far tile shoves the entire line between your finger and the gap, and that whole shove counts as one move. The rhythm changes completely: instead of nudging a blank around square by square, you think in long pushes, lining up a row and sending it home in one motion. Tap something out of line and the board answers with a low thunk and a quick shake, no penalty attached, so a wrong guess costs only the half-second it took.
The difficulty climbs through size and scramble depth rather than timing. The Mochi world stays a gentle three by three while its jumbles deepen from eight moves to thirty-two; the Cat world holds at three by three before slipping you your first four by four. Night is fully four by four, Berry crosses into five by five, and Bloom commits to five by five boards shuffled as many as a hundred and fifty times. Past level twenty the game keeps inventing boards from a fixed seed, drifting toward six by six and cycling the same five scenes, each one a real, repeatable puzzle you could solve identically tomorrow.
The mood stays unhurried and quietly proud of its small payoff. There is no clock and no move ceiling, only a best-moves count saved on your device if you ever want to chase a tighter solve. When the last tile lands home the gaps shrink to nothing, the tiles swell until their seams dissolve into one picture, a rising five-note run plays, and confetti drifts down over the finished scene. A faint corner number and a hold-to-peek view carry younger solvers through the busier grids, where the strawberry's seeds and the flower's petals make neighboring slices genuinely hard to tell apart.
There is one empty square on the board. You can only move tiles that share a row or column with that gap. Tapping such a tile slides the whole line of tiles between it and the gap over by one cell, so one tap can shift several tiles at once and still counts as a single move. You can also swipe to slide the blank's own row or column, or use arrow keys and WASD to walk the empty square around.
Each of the five worlds reveals its own hand-drawn scene: the Mochi world is a blushing mochi blob with little hearts, the Cat world is a sleepy ginger cat with closed eyes, the Night world is a napping crescent moon on a starry sky, the Berry world is a freckly strawberry, and the Bloom world is a cheerful seven-petalled flower. The pieces of that picture are scrambled across the grid and you slide them back into place.
There are 20 curated levels in five worlds of four. The boards start at 3x3, step up to 4x4, and reach 5x5 by the Berry and Bloom worlds, while the number of scramble moves grows from 8 on the first board to 150 on the last. After level 20, Mochi Slide generates endless new boards that keep climbing toward a 6x6 grid.
No. Every board is created by shuffling a completed picture with legal slides only, which guarantees there is always a path back to the solved picture. Unlike randomly numbered fifteen-puzzles that can be impossible, no Mochi Slide board can be a dead end.
Neither. You can take as long as you like and make as many moves as you need. The game does track your move count, and the win card shows your total alongside your best score for that level, so you can replay a board to try to beat it - but a higher count never costs you stars.
Holding the eye button in the bottom corner dims the board and shows the finished picture you are working toward, releasing it returns you to the puzzle. It is there for younger solvers and for the busier scenes where similar-looking tile slices can be hard to place from memory.
Yes. The levels you have unlocked, your three-star clears, and your best move count for each level are stored locally in your browser, so they will be waiting the next time you open the game on the same device. No account or sign-in is involved.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.