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How to Play
👆 Hold to steer the tug - the barge swings behind on the rope. Lead a wide arc and dock it gently!
Mochi Tug·Arcade·By Anime Mochi

HomeMochi Tug

Mochi Tug

Press and hold to steer a nimble tugboat and tame the barge that lags and swings behind it on a rope, delivering the cargo gently into the harbor dock.

About Mochi Tug

Mochi Tug is a cozy towed-mass steering game seen straight down onto the cutest little harbor. Your finger steers a round tugboat that 'arrives' toward wherever you press and hold - lead it around and let go to coast to a stop. Behind it, on a gently sagging rope, trails a barge (or a birthday-cake raft) with a face and real weight: it lags, swings, and pendulums out on your turns, exactly like a trailer behind a truck. The whole game is the quiet skill of leading that unwilling cargo where you want it.

Delivery is automatic and gentle: bring the barge into the glowing dock berth below a soft speed threshold and it snaps home for a delivery. Come in too hot and it just bounces off the dock's round bumpers so you can loop around and try again - never a failure. Bang the barge on the banks, buoys or rocks and it is a soft bonk: a wobble, a boop, a cosmetic dent that heals, dizzy stars - but never a lost life. There is no timer, and open water always lets you re-approach, so a harbor can never become impossible.

There are 20 hand-tuned harbors, each cycling through five pastel water palettes (Lagoon, Berry, Mint, Dusk and Sunset). They ramp the cast one idea at a time: open water to learn the lag, narrow channels whose banks the swing must clear, a sideways current you lead against, candy buoy gates to thread, a whirlpool octopus that spins your load, a speedboat whose wake rocks the barge, a pickup-then-deliver run for two cargoes, a fragile cake raft that wants an extra-gentle arrival, and a two-barge train that snakes behind you.

Clear all 20 and Endless mode opens: generated harbors that begin at the final level's difficulty and keep tightening - narrower channels, stronger currents, more buoys and rocks, bigger whirlpools, more cargoes, more two-barge trains - with every mechanic active from the very first endless harbor. The layout is seeded by the level number, so every harbor differs. Clearing any level always lights up all three stars, saved with your unlocked harbors in your browser.

How to play Mochi Tug

  1. Press and hold anywhere on the water - the tugboat steers toward your finger or mouse.
  2. Drag to lead the tug around; the barge trails behind on the rope, lagging and swinging.
  3. Turn early and wide so the barge's swing settles into a smooth line rather than slinging out.
  4. Steer around the wooden banks, candy buoys, rocks, currents and whirlpools - bumps are soft boops, never a loss.
  5. Bring the barge into the glowing dock berth slowly and it snaps in for a delivery; come in too fast and it just bounces off - loop back and try again.
  6. On pickup levels, drive the tug over the waiting cargo to hitch it, then tow it home.
  7. Deliver every cargo the harbor asks for to finish the level and open the next one.

Controls

InputAction
Press and holdSteer the tugboat toward your finger or mouse
Drag while holdingLead the tug around so the barge swings into line
ReleaseLet the tug coast to a stop
Drive over waiting cargoHitch it to the rope (pickup levels)
Arrow keysNudge the steer target on desktop
Space or EnterNext level from the end card
Settings (gear)Sound toggle, level select, and the how-to-play demo

Tips & strategy

  • Turn early. The barge always arrives late, so begin your turn well before the dock or gate, not when you reach it.
  • Go wide. A big gentle arc lets the swing settle; a tight panic turn slingshots the cargo out into whatever you were avoiding.
  • Slow down before the berth. Delivery needs a gentle speed, so ease off the throttle on approach and let the barge drift the last stretch in.
  • Lead against a current. In the flow band, steer a little upstream so the sideways push lands the barge on the line you actually want.
  • Don't dawdle in the whirlpool. Power through its edge in a straight line - sitting in the middle lets the swirl spin your whole load around.
  • Time the speedboat. Its wake rocks the barge sideways as it crosses, so cross its lane just after it has passed, not as it arrives.
  • The cake raft is delicate - it wants an even gentler arrival, and the berth glows red when you are coming in too hot. Crawl it in.
  • A two-barge train snakes twice as much, so leave twice the room and turn twice as early to keep the tail out of the walls.

Game features

  • One-finger towing: press and hold to steer a nimble tugboat, and tame the heavy barge that lags and swings behind it on an honest rope simulation.
  • A real trailer-backing skill hidden in the cutest harbor - lead early and wide to settle the swing, panic-turn and the cargo slingshots.
  • Automatic, gentle delivery: ease the barge into the glowing berth below a soft speed and it snaps home; too fast just bounces off the bumpers.
  • Cute hazards with personality: wooden bank bumpers, candy buoy gates, rocks, a sideways current, a sleepy whirlpool octopus, and a wake-throwing speedboat.
  • 20 hand-tuned harbors that ramp one idea at a time - channels, current, gates, whirlpool, speedboat, pickup-then-deliver, a fragile cake raft, and a two-barge train.
  • Endless mode past level 20: generated harbors with every mechanic on from the first one, tightening the deeper you go.
  • Completely no-fail: bonks are soft dents that heal, arrivals never punish, there is no timer, and open water always lets you re-approach.
  • Five pastel water palettes with animated caustic shimmer, drifting current arrows, sagging ropes, V-wakes, smokestack puffs, and googly-eyed cargo.
  • Synthesized sound throughout: the engine putter, buoy ding, soft bonk, speedboat zoom, a delivery jingle and a win fanfare - no audio files.
  • Three stars for clearing any harbor, saved with your unlocked levels in your browser - the celebration is for delivering, not for speed.

The Quiet Skill of the Wagging Tail

Almost every steering game asks you to move one thing well. Mochi Tug asks you to move one thing so that a second thing, trailing behind it on a rope, arrives somewhere gently. Your finger only ever touches the little round tugboat, which is nimble and obedient and honestly not very interesting on its own. The interest - the entire game, really - lives in the barge that lags behind it, a fat happy crate with a face that swings, overshoots, pendulums out on the turns and generally does the opposite of what you would like at the worst possible moment. Learning to lead that mass, to turn early and wide so the tail settles into the line you want, is the trailer-backing skill dressed up as the cutest harbor you have ever seen.

The physics is a tiny rope simulation and it is completely honest. The tug pulls, the rope goes taut, the barge accelerates late and coasts long because water is draggy and cargo is heavy. There is no scripted 'follow the leader' cheat underneath it; the swing you feel is the real consequence of yanking a weight around by a string. That honesty is why the game reads instantly to a four-year-old - the tail wags because you wagged it - and why it stays satisfying for an adult, because taming the swing is a genuine motor skill that improves the more you play. A wide, early, patient arc lands the barge dead in the berth. A sharp panic turn sends it slingshotting into a buoy.

Everything that could punish you has been turned into a character instead. The banks are round wooden bumpers that boop and dent the barge cosmetically, then the dent heals. The buoys are candy spheres with little flags. The whirlpool is a sleepy octopus whose swirl spins your load if you dawdle in the middle of it, so you power through the edge. A show-off speedboat crosses on its own schedule and its wake rocks the barge sideways as it passes. None of it can end your run - bang the cargo as much as you like, arrive too fast and you just bounce off the dock bumpers and circle back for another go. The only way a level ends is a clean, gentle delivery.

The twenty curated harbors introduce that cast one idea at a time - open water first, then a narrowing channel, a sideways current to lead against, buoy gates to thread, the octopus whirlpool, the speedboat, a pickup-then-deliver run where you fetch a second cargo from a buoy, a fragile birthday-cake raft that demands an extra-gentle touch, and finally a two-barge train that snakes and makes threading twice as delicate. Clear all twenty and Endless opens: generated harbors that start at that final exam's difficulty and keep tightening, every mechanic live from the first one. There is no timer and no score. The stars are always three, and the reward for a clean dock is simply the next harbor.

Game details

Title
Mochi Tug
Genre
Arcade
Players
1 player
Controls
Press and hold anywhere to steer the tugboat toward your finger or mouse; the barge trails on a rope - lead it gently into the dock; arrow keys nudge the steer on desktop
Platforms
Web browser, Android, iOS (no download)
Developer
Anime Mochi
Released
2026
Last updated
July 2026
Price
Free to play

Frequently asked questions

How do I deliver the cargo?

Steer the tugboat so the barge trailing behind it drifts into the glowing dock berth at a gentle speed - it snaps in automatically. You never grab or drop anything by hand; the whole game is leading the barge in slowly and on line. Ease off the throttle as you approach so it arrives soft.

Why does the barge swing out when I turn?

Because it is a real towed mass on a rope, not a scripted follower. When you yank the tug around, the heavy barge accelerates late and pendulums outward - exactly like a trailer behind a truck. The fix is to turn earlier and wider so the swing settles into the line you want instead of slinging past it.

What happens if I bang the barge into a wall or buoy?

It is a soft bonk: the barge wobbles, boops, shows a cosmetic dent that heals, and little dizzy stars pop - but you never lose a life or fail. Mochi Tug has no losing condition at all. Bumps just cost you a moment while you re-line the cargo up.

What if I come into the dock too fast?

The barge bounces off the dock's round bumpers and you simply loop around for another approach. A too-fast arrival never fails the level - it just doesn't count as a delivery. Slow down and drift it in gently and it snaps home.

How do the pickup levels work?

On those harbors you deliver more than one cargo. After the first delivery, a new cargo waits at a marked buoy with a pulsing ring around it. Drive the tugboat over it to hitch it onto the rope, then tow it to the dock like the first. The chip at the top shows how many you have delivered out of the total.

What are the current, whirlpool and speedboat for?

They all push your cargo around so steering the tail gets harder. The current is a band that shoves the barge sideways - lead upstream to compensate. The whirlpool octopus is a swirl that spins your load if you sit in it, so power through its edge. The speedboat crosses on a timer and its wake rocks the barge as it passes, so time your crossing for just after it.

Is there anything after level 20?

Yes - Endless mode. It generates a new harbor for every level past 20, starting at the final curated level's difficulty (tight channels, strong current, whirlpool, buoy gates, speedboat, two-barge trains) and ramping up from there. Every mechanic is active from the first endless harbor, and each level number seeds its own layout, so no two are the same.

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About the developer

Anime Mochi
Independent browser-game studio

Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.

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