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Drag every cute mochi toy out of the shelf and drop it onto its matching shadow - match them all and the cozy playroom wakes up with wiggles, blinks, and confetti.
Mochi Shadow is a gentle, no-fail shape-matching puzzle - a toddler's shape-sorter grown into a whole cozy playroom. Dark toy-shaped shadows sit scattered across the floor, rug, and shelf; a row of plump mochi toys waits along the bottom. You drag a toy up onto the shadow that matches its silhouette. A see-through ghost of the toy trails your finger and the shadow under it lights up: a green ring means the shape fits, a grey dashed ring means it does not. Let go over the right shadow and the toy snaps in with a happy plop; let go anywhere else and it springs straight back to the shelf, completely free.
There is no timer, no score, and no way to lose. A wrong drop is never a mistake you pay for - it just bounces back so you can try another shadow, which makes the game safe for very young players and relaxing for everyone else. The only goal is to give every toy its shadow. When the last one clicks home, the whole room comes alive at once: the toys wiggle, their eyes blink open, and confetti rains down. Every finished level is worth all three stars.
The toys are drawn from a library of chunky, kid-friendly shapes - teddy, bunny, duck, star, car, boat, rocket, ball, block, flower, fish, moon, robot, cup, drum, kite - each with a bright candy body and a solid dark silhouette that share the exact same outline, so matching is honest. Twenty hand-tuned levels ramp the challenge without ever adding a second control: from three unmistakable toys up to eight, then decoy pairs (the same shape in two sizes, so you match the right one), rotated shadows, mirrored shadows, faintly tinted shadows, a crowded shelf you have to scroll, and a dim night playroom where the empty shadows glow.
Clear all 20 and Endless mode opens: freshly shuffled playrooms that start at the final level's difficulty and keep ramping - more toys, more decoys, every twist switched on from the first endless room. The layout is seeded by the level number, so each room is a new puzzle. It all plays instantly in your browser with no download, works with touch or mouse, and remembers your unlocked playrooms in your browser.
| Input | Action |
|---|---|
| Drag a toy | Pick a toy off the shelf and carry it toward a shadow |
| Green ring | The shape (and size) matches this shadow - let go to place it |
| Grey ring | Wrong shape or size - dropping here just bounces the toy back |
| Release on empty floor | A free bail-out: the toy returns to the shelf, nothing lost |
| Swipe the shelf | Scroll the shelf sideways when it holds more toys than fit |
| Space or Enter | Go to the next playroom from the finished card |
| Settings (gear) | Sound toggle, level select, and the how-to-play demo |
Mochi Shadow starts from the very first game a person ever plays: the wooden shape-sorter with a round hole, a square hole, a star hole. What it adds is a whole cozy playroom to sort into. Dark toy-shaped shadows are scattered across the floor, the rug, and the shelf, and a row of plump mochi toys waits along the bottom. There is exactly one thing to do - pick up a toy and carry it to the shadow it fits. A translucent ghost of the toy follows your finger, and the shadow beneath it answers back: a green ring when the shape is right, a soft grey dashed ring when it is not. Nothing is ever punished. Drop onto the wrong shadow and the toy simply springs back to the shelf, free, ready to try again.
That one gesture is deep enough to carry twenty levels because the shadows keep learning new tricks. The first playrooms are honest: three or four toys whose silhouettes could not be confused - a teddy, a star, a car. Then two toys arrive with the same outline in different sizes, and suddenly you are reading not just shape but scale, the big teddy for the big shadow and the small one for the small. Later the shadows tilt on the floor, so the toy has to be turned to fit; then they flip to a mirror image; then a faint wash of colour bleeds into the dark, a whispered hint of which toy belongs. Every twist bends the same single verb rather than adding a new button.
The shelf itself is the game's quiet stage trick. As the levels fill up it holds more toys than the screen can show, so it becomes a little conveyor you swipe left and right - the place that is bigger than the window. Hunting for the one toy whose shadow you can see, scrolling it into reach, and sliding it home is a surprisingly satisfying loop, and it is the same loop whether there are three toys or a dozen. By the night levels the room has gone dim and the empty shadows glow softly from within, so the shelf and the floor read like a lamp-lit nursery after bedtime, every toy still findable by its light.
Because there is no clock and no way to lose, Mochi Shadow is built for the youngest players and for anyone who wants a calm puzzle with their hands and not their nerves. The reward is not a score - it is the moment the last toy clicks into place and the whole room wakes up at once: the teddies wiggle, eyes blink open, and confetti tumbles from the top of the screen. Then the next playroom opens, always worth three stars, and the shelf refills with a fresh box of toys to put away.
Press on a toy in the shelf along the bottom and drag it up onto a shadow. A see-through ghost of the toy follows your finger. When the shadow underneath rings green, the shape matches - let go and the toy snaps in with a plop. That's the whole game: one drag, one drop.
Nothing bad at all. If you let go over a wrong shadow (it rings grey) or over empty floor, the toy simply springs straight back to the shelf, free. There is no penalty, no lost life, and no way to get stuck - you can try as many times as you like.
No. Mochi Shadow has no timer, no score, and no fail state. It's designed as a calm shape-sorter for the youngest players and a relaxing puzzle for everyone else. You finish a level by matching every toy to its shadow, and finishing always earns all three stars.
Those are decoy pairs: the same toy shape in two different sizes. From about level seven, you have to match not just the shape but the size - the big toy goes to the big shadow, the small toy to the small one. The ring stays grey until both the shape and the size line up.
Later levels rotate and mirror the shadows to make you read the outline more carefully. You don't have to rotate or flip the toy yourself - once you drop it on the correct shadow, it automatically turns and flips to settle in perfectly.
On the crowded levels the shelf holds more toys than fit on screen, so it scrolls. Swipe or drag the shelf background left and right to bring the other toys into reach. Little arrows show which way there's more to see.
Yes - Endless mode. It builds a fresh playroom for every level past 20, starting at the final curated level's difficulty and ramping up: more toys, more decoy pairs, and every twist (rotation, mirroring, tint, crowded shelf, night rooms) active from the very first endless room. Each level number seeds its own layout, so no two rooms are the same.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.